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      王國風云3作弊碼有什么?王國風云3游戲里我們可以使用作弊碼來進行游戲,一些特別的玩法是不會少了這方面的內容的。不過具體的作弊碼是很多的玩家不清楚的,為了讓大家都能用游戲里的作弊碼,這里就一起來看看小編帶來的全代碼分享。

      十字軍之王3作弊碼有哪些 王國風云3全控制臺代碼分享

      十字軍之王3控制臺代碼分享

      開啟教程:tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial

      關閉教程:tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial

      顯示教程調試窗口:tutorial.debugwindow - Shows the tutorial debug window

      為角色觸發事件:event [eventid] [character] - Trigger an event for a character

      為角色觸發事件。此選項還會顯示事件觸發器,但是可能會導致誤報錯誤日志。:debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs.

      評估是否可以為角色觸發事件。此選項還會將事件觸發器傳至控制臺,但是可能會導致誤報錯誤日志。:test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.

      探索角色文化的創新:discover_innovation(add_innovation) - Discover an innovation for a character's culture

      探索當前對角色文化著迷的創新:discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture

      加入一個時代(以及之前的所有時代):join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones)

      發現一個時代(以及時代本身)的所有創新:discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself)

      探索所有時代和所有創新:discover_all_eras [character (optional)] - Discover all eras and all innovations

      設定角色的信仰:set_faith [faith] [character (optional)] - Sets the faith of a character

      在所處的朝代中提升聲望:dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty

      賦予王朝所有特權(默認為當前所扮演角色的王朝):gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks

      記錄所有尚未定義loc鍵的游戲概念:log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined

      殺死一名角色(默認為當前扮演角色):kill(die) [character (optional)] - Kill a character (currently played character by default)

      賦予一名角色所有特權(默認為當前扮演角色):gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks

      賦予一名角色一項特權(默認為當前扮演角色):add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk

      開/關是否要立即或正常生育子女:instant_birth - Toggles if children should be born instantly or as normal

      使AI宣戰(根據正常權重),繞過所有步調檢查等:AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like

      為此角色生成一個CoA,將其視為王朝替補:generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty

      在一種信仰中加入一項教義:add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith

      從一種信仰中移除一項教義:remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith

      增加一項領域法:add_realm_law [law] [character(optional)] - Adds a realm law

      增加一項領域法,跳過成本和效果,以及當前法律的廢除效果:add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law

      設定角色的文化:set_culture [culture] [character(optional)] - Sets the culture of a character

      改變信仰的熱情:change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith

      向角色透露一項機密(默認為當前扮演角色):add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret

      更改一個縣的發展水平,默認為首都:change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital

      產生指定類型的派系:faction_spawn [faction_type] - Spawns a faction of the specified type

      設置指定類型的首個派系的不滿:faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type

      指定類型的首個派系發出其需求:faction_demand [faction_type] - The first faction of the specified type sends its demand

      將該池有關的統計信息轉存至'logs/pool_stats.csv':dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv'

      將該池有關的統計信息轉存至'logs/character_creation_stats.csv':dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv'

      每天加快(幀率降低):fast_tick - Faster ticking (lower frame rate)

      一個省的單位移動:instamove(quickmove) - units move one province each day

      開/關是否要屏蔽所有消息(提示/通知):supress_messages - Toggle if all messages (toasts/notifications) should be suppressed

      開/關是否要壓縮存檔:force_save_compression - Toggle if saves should be compressed

      為當前日期的所有書簽字符寫入人像數據:dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date

      顯示關于ai的分析數據:print_ai_timings - Prints profiling data about ai

      清除人像緩存。強制所有人像刷新:Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh

      打開人像編輯器:portrait_editor(pe) - Open the portrait editor

      在光標位置生成指定實體:spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position

      清除使用spawnentity命令生成的實體:clearspawnedentities - Clears entities spawned with spawnentity command

      為游戲的地圖對象生成定位器:MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects

      顯示地圖對象調試信息:MapObjects.Debug - Prints out map object debug information

      顯示相機調試信息:Camera.Debug - Prints out camera debug information

      保存相機位置:Camera.Save - Save camera position

      加載相機位置:Camera.Load - Load camera position

      使用特定的顏色模式保存地圖的png:Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode

      重建所有鄰接關系:Adjacencies.Rebuild - Rebuild all adjacencies

      在2個位置之間生成指定的行:spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions

      清除行:clearlines - Clear lines

      未定義:SplineNetwork.GenerateAssets - Undefined

      未定義:shader_debug - Undefined

      復合節點編輯器:compoundnodeeditor - Compound Node Editor

      粒子節點編輯器:particleeditor - Particle Node Editor

      顯示腳本文檔:script_docs(script_documentation) - Prints script documentation

      生成設置GUI:settings - Spawns a settings GUI

      屏幕截圖:screenshot - Take screenshot

      生成系統優化GUI:tweak - Spawns a tweaker GUI

      紋理查看器:textureviewer - Texture Viewer

      紋理列表:texturelist - Texture List

      皮膚編輯器:tools.skins - Skin Editor

      開/關3D統計:3dstats - Toggles 3D Stats

      列出音頻事件:audio.list_events - List audio event

      播放音頻事件:audio.play_event [Audio event] - Play audio event

      顯示當前的CPU使用情況:audio.cpu_info - Shows current cpu usage

      切換主交換鏈垂直同步:vsync - Toggle main swapchains vsync

      重新加載紋理:gfx.reloadtexture - Reload textures

      報告所使用的渲染后端:rendertype - Reports what render backend is used

      設置或獲取任務線程數:Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads

      模擬崩潰(會導致游戲退出)。:CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting).

      刪除X天前的本地崩潰轉儲。:CrashReporter.DeleteCrashData - Delete local crash dumps older than X days.

      選擇現存gfx皮膚:gfx.skin - Select active gfx skin

      創建可停靠:Dockables.Create [Dockable name] - Create dockable

      創建可停靠布局:Dockables.CreateLayout [Dockable layout name] - Create dockable layout

      生成GUI編輯器:gui_editor - Spawns gui editor

      轉儲已注冊的數據類型:DumpDataTypes - Dumps the registered data types

      開/關地圖編輯器:map_editor - Toggle map editor

      停止當前播放的曲目:Music.StopTrack - Stops the currently playing track

      顯示或設置音樂系統的當前權重:Music.Weight - Shows or sets the current weight of the music system

      播放指定的曲目:Music.PlayTrack [track name] - Plays the specified track

      重置音樂系統:Music.Reset - Resets the music system

      再次鎖定所有成就:Debug.Achievements.ResetAll - Locks all achievements again

      顯示一個對象瀏覽器窗口:explorer - Shows an object explorer window

      將xp添加到所有生活方式中:add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle

      將xp添加到指定生活方式中:add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle

      將xp添加到指定生活方式中:add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle

      將xp添加到指定生活方式中:add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle

      將xp添加到指定生活方式中:add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle

      將xp添加到指定生活方式中:add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle

      重新加載本地化文件并切換語言:switchlanguage [language name] - Reload localization files and switch language

      重新載入assets文件:reload [file name] - Reloads assets

      現在是幾點?:time - What time is it?

      創建一個小型轉儲:minidump [file path] - Creates a minidump

      導致應用程序崩潰:crash - Cause the application to crash

      切換調試模式:debug_mode - Toggles debug mode

      切換釋放模式:release_mode - Toggles release mode

      創建虛擬小部件。參數為0時,文件名將為gui/debug/test_gui.gui,小部件名稱將為test_window:GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window

      清除虛擬小部件:GUI.ClearWidgets - Clear dummy widget

      在game.log文件中顯示所有控制臺命令。:helplog - Print out all console commands to game.log file.

      顯示所有控制臺命令或特定的命令描述。:help [command name] - Print out all console commands or a specific command description.

      雙彩虹協助。:helphelp - Double Rainbow help.

      在控制臺和游戲日志中顯示版本。:version - Prints the version to the console and the game log.

      勾選任意天數:tick_day [number of days] - Ticks any number of days

      日志統計:statistics - Logs statistics

      從磁盤上的savegame加載gamestate:load [file name] - Load gamestate from savegame on disk

      檢查存檔和讀檔持久性:test_save - Check save and load persistence

      將當前的游戲狀態保存到磁盤:save [file name] - Saves current gamestate to disk

      重新計算修改器:recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers

      執行效果:effect [{effect script}] - Execute effect

      在/run中執行效果文件:run [{effect file}] - Execute effect file in /run

      測試觸發腳本:trigger [{trigger script}] - Test trigger script

      發送聊天消息:chat [Message] - Send chat message

      更改扮演的角色:play [Character ID] - Change played character

      開始觀看比賽:observe(ob) - Start observing the game

      顯示角色:hello [Character ID] - Show a character

      顯示歷史人物:hello_history [Scripted history character ID] - Show a character from history

      顯示頭銜:show_title [Title tag] - Show a title

      查找頭銜:find_title [Title name] - Find a title

      選擇一個省:select_province [Province Id] - Select a province

      改變一個縣的文化:change_culture [province id] [culture] - Change culture of a county

      將同一種文化的所有縣合并為一種新文化:merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture

      增加黃金:gold(cash,dough) [Amount] - Add gold

      增加虔誠:add_piety(piety) [Amount] - Add piety

      增加聲望:add_prestige(prestige) [Amount] - Add prestige

      將頭銜賦予指定角色:give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character

      宣布該角色獲得該頭銜:add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title

      在當前年齡基礎上增加年齡:age() [Age] [Character ID] - Adds age to the current age

      顯示角色的歷史:IDhistorical_id(hist) [Character ID] - Shows the historical id of a character

      為角色添加特質:add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character

      設置角色的性別:set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character

      顯示有關角色所涉及的所有秘密的所有信息:secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in

      移除角色的特質:remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character

      使角色懷孕:pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant

      重繪紋章:redraw_coa - Redraw coat of arms

      一天之內AI會肯定所有事件:yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day

      一天之內AI會否定所有事件:nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day

      啟用監視窗口:watch(ww) - Enables watch windows

      啟用AI監視窗口:aiwatch - Enables ai watch windows

      啟用AI戰爭協調員監視窗口:ai_war_coordinator_watch - Enables AI war coordinator watch window

      停留在下一個加載屏幕上:loading_screen(ls) - Stays on the next load screen

      在日志中顯示錯誤:error - Show errors in log

      測試發送消息:test_message [type] [char_id/title_key/goto province_id] - Test sending a message

      顯示游戲日志:gamelog - Show game log

      發現所有針對該玩家的陰謀:know_schemes - Discovers all schemes target to the player

      結束所有針對該玩家的陰謀:end_schemes - Ends all schemes target to the player

      運行腳本測試:scripted_tests [pattern (optional)] - Run scripted tests

      強制:OoSforce_oos - Force OoS

      顯示事件隊列調試:event_queue - Print event queue debug

      顯示事件調試計數:event_counts - Print event debug counts

      生成戰斗場景中的攻擊或防御方:spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario

      測試腳本化的戰斗場景:combat [scenario] - Test a scripted combat scenario

      測試腳本化的戰斗場景:combat_test [scenario] [iterations] - Test a scripted combat scenario

      切換角色調試信息的可見性:charinfo - Toggles the visibility of the character debug info.

      顯示當前的隨機日志:print_randomlog - Prints the current randomlog.

      轉儲OOS信息。:oos_dump - Dumps OOS info.

      輸出行省地形文件。:output_terrain - Outputs province terrain file.

      勾選展開X刻度延展:tick_development [Number of ticks] - Tick the spreading of development for X ticks

      列出服務器上的所有玩家:players - Lists all players on server

      踢出指定名字的玩家:kick [Player name] - Kicks a player with the given name

      添加腳本化關系:add_relation [relation name] [char01] [char02] - Adds a scripted relation

      刪除腳本化關系:remove_relation [relation name] [char01] [char02] - Removes a scripted relation

      增加現有壓力值:add_stress [stress] [character id (optional)] - Add the value to existing stress

      將角色所有基本技能歸零,并模擬成長到特定年齡(將改變年齡):simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age)

      將壓力更改為該值:set_stress [stress] [character id (optional)] - Change stress to the value

      將值添加至現有恐懼:add_dread [dread] [character id (optional)] - Add the value to existing dread

      將恐懼更改為該值:set_dread [dread] [character id (optional)] - Change dread to the value

      為角色設定焦點:set_focus [focus] ]character] - Set a focus for the character

      為角色添加一個被甲武士團:add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character

      清除控制臺:clear(clr) - Clear console.

      重新計算角色的繼承:recalculate_succession [Character ID] - Recalculates the succession of a character

      啟用角色的:AIAI.Enable [Character ID] - Enables the AI of a character

      禁用角色的:AIAI.Disable [Character ID] - Disables the AI of a character

      設定角色的外交:set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character

      設置角色的武術:set_martial [value] [character (optional)] - Sets the martial of a character

      設置角色的管理:set_stewardship [value] [character (optional)] - Sets the stewardship of a character

      設置角色的謀略:set_intrigue [value] [character (optional)] - Sets the intrigue of a character

      設定角色的學問:set_learning [value] [character (optional)] - Sets the learning of a character

      設置角色的勇猛:set_prowess [value] [character (optional)] - Sets the prowess of a character

      改變角色的外交:change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character

      改變角色的武術:change_martial [value] [character (optional)] - Changes the martial of a character

      更改角色的管理:change_stewardship [value] [character (optional)] - Changes the stewardship of a character

      改變角色的謀略:change_intrigue [value] [character (optional)] - Changes the intrigue of a character

      改變角色的學問:change_learning [value] [character (optional)] - Changes the learning of a character

      改變角色的勇猛:change_prowess [value] [character (optional)] - Changes the prowess of a character

      刪除角色的所有特質:clear_traits [character (optional)] - Removes all the traits of a character

      刪除角色的所有修改器:clear_character_modifiers [character (optional)] - Removes all the modifiers of a character

      為角色設置指定綽號:set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character

      刪除角色的綽號:remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character

      顯示調試計時信息:timer - Prints out debug timing info

      開始調試計時:timer_start - Starts debug timing

      重新啟動(重置并啟動)調試計時:timer_restart - Restarts (resets and starts) debug timing

      重置調試計時:timer_reset - Resets debug timing

      停止調試計時:timer_stop - Stops debug timing

      轉儲調試計時信息:timer_dump - Dumps debug timing info

      將計時器信息放入剪貼板:Ct - Puts timer info in clipboard

      玩家立即建造:instabuild(quickbuild) - Players build things instantly

      驗證AI單位路徑:verify_ai_path - Verify an AI unit's path

      責任編輯:趙睿

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